Commodore 64: A Visual Commpendium (2nd Edition)
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Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
Commodore Amiga: A Visual Commpendium
Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
ZX Spectrum: A Visual Compendium
Invented by Sir Clive Sinclair, the successor to the ZX80 and ZX81 home computers would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.
SEGA® Master System: a visual compendium
SEGA® Master System: a visual compendium pays tribute to the amazing pixel art, product design and graphic design associated with this iconic 8-bit system.
NEOGEO: a visual history
For a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. 
The SNES Pixel Book (English Version)
Created in collaboration with German publisher, Elektrospieler, this lavish, 272-page volume celebrates the golden age of 16-bit gaming on Nintendo’s ultra-popular home console.
Super Famicom: The Box Art Collection
It wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.
Generation 64 - How the Commodore 64 inspired a generation of Swedish gamers
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The Commodore 64 proved to be a milestone release in the world of computing. Launched in 1982 it immediately captured the imagination of an entire generation of gamers, artists, musicians, crackers and programmers who would push its meagre hardware to create a range of amazing games, demos, art packages, CAD programs and music synthesisers.
A Gremlin in the Works
This lavish 572 page book plots the course of the company, from initial successes with Monty Mole, Jack The Nipper and Thing On A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.
Atari: Kunst und Design der Videospiele
The German version of the Atari Book by Tim Lapetino. Translated and updated by Stephan Freundorfer and Winnie Forster: 352 pages with 700 color pictures, 25cm x 28cm
Metal Slug: The Ultimate History
Metal Slug: The Ultimate History is the first officially-licenced book to document the lineage of one of gaming’s most beloved franchises.
Playstation Anthology Classic Edition
To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's. 
Nintendo GameCube Classic Edition
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Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory.
Atari 2600/7800 - A visual compendium
Spread over more than 500 pages, the VCS2600/7800 Compendium takes a look at the history of one of the most important early video game consoles ever
The Games That Weren't
There are many games that have never seen the light of day - this book shows them, on over 600 pages.
Nintendo64 Anthology Enhanced Edition
360 pages, 388 game reviews (all games reviewed), interviews, complete history, Collector's Guide... Everything you need to know about Nintendo 64!
NES Anthology Koopa Edition
360 pages, 388 game reviews (all games reviewed), interviews, complete history, Collector's Guide... Everything you need to know about NES!