Books

Commodore 64: A Visual Commpendium (2nd Edition)
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Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
€32.71
Commodore Amiga: A Visual Commpendium
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Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
ZX Spectrum: A Visual Compendium
Invented by Sir Clive Sinclair, the successor to the ZX80 and ZX81 home computers would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.
€32.71
SEGA® Master System: a visual compendium
SEGA® Master System: a visual compendium pays tribute to the amazing pixel art, product design and graphic design associated with this iconic 8-bit system.
€32.71
The SNES Pixel Book (English Version)
Created in collaboration with German publisher, Elektrospieler, this lavish, 272-page volume celebrates the golden age of 16-bit gaming on Nintendo’s ultra-popular home console.
€32.71
Super Famicom: The Box Art Collection
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It wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.